So, I'm making this game. I haven't quite decided on a name yet. (Though Mech Deck rhymes so there's that.)
Anyway it's a faction based mecha army game. You use base cards to gather resources which you use to build mechs and destroy the opponents base and resources.
I just got done with my first prototype and I came to some conclusions:
Overall the game works fairly well, though suffers from a lack of cards.
I made defenses to high.
Mech costs also need to be adjusted.
I need moar cards.
I'm pretty happy with things and now have a much bigger list of keywords to draw from, and am in the process of installing GiMP so I can start designing cards in earnest. A good layout is key to making this all work. So that's what I'm working on now. Then I'll give the cards a brush up and begin adding the new ones my notes call for.
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